A BRIEF HISTORY OF 360 360 VR VIDEO TECHNOLOGY (70S AND 80S) AT A GLANCE

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Work in 360 vr video and virtual reality technology research really took off in the previous decades (1970s and 1980s). There were some major advancements made in virtual reality hardware. In this article, we will discuss the history of virtual reality technology including vr live streaming. Have a look below:

  • 1978: The Aspen Movie Map, which was developed by MIT, used photographs that were taken from a car in Aspen, Colorado. It was used to give viewers a “Surrogate Travel” experience, what they called so. It was stated to be an interactive first-person view of the city; an early 360 vr video version of Google Street View (as per 2007 report).
  • 1982: There was a movie named “Tron”. It brought the concept of virtual reality apps to some great masses. The characters in this movie were immersed in a fully virtual environment.
  • 1986: Furness worked further on his Air Force simulation project throughout 1980. In the end, he developed the Visually Coupled Airborne Systems Simulator, also known as VCASS. It also led to the invention of The Super Cockpit program.
  • 1987: John Lanier was a computer scientist, researcher, and artist, who coined the term ‘virtual reality’. He was the founder of the Visual Programming Lab (VPL). He also developed a range of 360 vr video gear, such as Dataglove.
  • 1990: The Virtuality Group released a series of games as well as arcade machines. This brought vr live streaming to the general public. In the games, the players wear a pair of virtual reality goggles and experience vr live streaming to play immersive games in real. Some of these devices were even united together for an amazing multi-player virtual gaming experience.
  • 1991: Sega tried to bring a similar gaming experience to the world with its console. The company never released the Sega vr apps accessory due to the developers who were much worried about it being too realistic. This could hurt the users.
  • 1995: Nintendo Virtual Boy launched the very first portable console. This could display 3-D graphics but it was a flop. This is because the seemingly expensive price tag of $180, although it lacked colored graphics and also had poor software support.
  • 1997: Georgia Tech and Emory University were the two researchers who teamed up to create Virtual Vietnam. This group used 360 vr video technology to simulate war zones.
  • 1999: The Matrix entered the theaters and gained some massive buzz. It popularized the idea of vr live streaming with an even bigger general public portion.

Contact

CEEK Virtual Reality
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Phone No.(877)407-9797